Nov 09, 2005, 07:19 AM // 07:19
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#2
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Ascalonian Squire
Join Date: Nov 2005
Location: Netherlands
Guild: Poison Blade
Profession: Mo/Me
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Quote:
Originally Posted by kingdomwinds
i searched but can find builds for healing monk. Can someone tell me wut skills and attributes i need
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erm... you probably didn't search very well did you? I'll point you to a sticky in the builds section of these forums.
Monk Basics: http://www.guildwarsguru.com/forum/s...ead.php?t=2807
First build in there is a healing build.
Good luck.
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Nov 09, 2005, 07:29 AM // 07:29
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#3
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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this is on i run in both pve and pvp for my mo/me. works really well
attributes:
15 healing, 10 divine, 9 prot, 8 inspiration
Skills: (pve version)
healing seed, word of healing {E}, dwaynas kiss, osiron of healing, heal party, inspired hex, aegis, ressurect/res sig
Skills: (pvp version)
healing seed, word of healing {E}, dwaynas kiss, osiron of healing, heal party, inspired hex, energy tap, aegis
Last edited by Yichi; Nov 10, 2005 at 03:04 PM // 15:04..
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Nov 09, 2005, 10:35 AM // 10:35
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#4
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Lion's Arch Merchant
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I find it hard to believe that that build works really well in pvp. Due to a serious deficiency in personal healing, I see that build lying dead on the ground about...oh...how long does it take a warrior to build adren for one spike?
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Nov 09, 2005, 01:22 PM // 13:22
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#5
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
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i see no healing touch. u have to touch urself to say alive
maybe no heal party but a healing touch and no aegis and bring down prot and put it in div and take instead mend ailment.
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Nov 09, 2005, 02:54 PM // 14:54
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#6
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by NightOwl
I find it hard to believe that that build works really well in pvp. Due to a serious deficiency in personal healing, I see that build lying dead on the ground about...oh...how long does it take a warrior to build adren for one spike?
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who ever said i was the only monk?
Quote:
Originally Posted by judge1121
i see no healing touch. u have to touch urself to say alive
maybe no heal party but a healing touch and no aegis and bring down prot and put it in div and take instead mend ailment.
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Again this is my heal monk. in pvp (mostly gvg or tombs) our prot brings condition removal and again im not the only monk
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Nov 09, 2005, 03:17 PM // 15:17
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#7
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Academy Page
Join Date: Oct 2005
Guild: N.A.P.
Profession: Me/
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Quote:
Originally Posted by NightOwl
I find it hard to believe that that build works really well in pvp. Due to a serious deficiency in personal healing, I see that build lying dead on the ground about...oh...how long does it take a warrior to build adren for one spike?
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lets see...6 seconds or so ?
but as a healing monk, i definitively think you need higher divine, and less inspiration, mainly when you have only one inspiration skill in your build.
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Nov 09, 2005, 04:47 PM // 16:47
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#8
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
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Quote:
Originally Posted by MistressYichi
Again this is my heal monk. in pvp (mostly gvg or tombs) our prot brings condition removal and again im not the only monk
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Still touch seems essential for a healer monk. and i thought u meant TA and CA, so i thought u would be only monk.
Quote:
Originally Posted by projectnavi
but as a healing monk, i definitively think you need higher divine, and less inspiration, mainly when you have only one inspiration skill in your build.
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actually the inspiration is fine it gets u at least 9 energy out of it, less and it would be kinda of worthless to have and would rather take smite hex and put insp to smite.
Last edited by judge1121; Nov 09, 2005 at 04:50 PM // 16:50..
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Nov 09, 2005, 06:31 PM // 18:31
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#9
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Wilds Pathfinder
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
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Quote:
Originally Posted by NightOwl
I find it hard to believe that that build works really well in pvp. Due to a serious deficiency in personal healing, I see that build lying dead on the ground about...oh...how long does it take a warrior to build adren for one spike?
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have you ever played pvp? he posted a very reliable build and it is pretty much the standard for all good monks these days. the only suggest that i would incorporate is the addition of channeling or drain enchantment in the place of res sig, because if your monks are needed to res and take time off from healing, you have basically lost already. healing touch is one of the most useless skills out there, because if you are going to have to rely on yourself using weak heals on yourself rather than your other monks using powerful heals/prot skills on you, you are as good as dead. the other suggestion that i would make to that build is to bring along infuse health. with spike teams being the current metagame in tombs and gvg, it is completely necessary because there is no way that you will be able to get off a .75 second word unless the spike is terrible. perhaps in place of heal party in tombs (most time it will be unused because there is more and more ranger spike or iway and less degen or aoe damage) and in place of aegis in gvg (warriors have become increasingly difficult to use effectively).
Last edited by romO; Nov 09, 2005 at 06:35 PM // 18:35..
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Nov 09, 2005, 07:37 PM // 19:37
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#10
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Ascalonian Squire
Join Date: Aug 2005
Guild: Shameful Spirits [SsP]
Profession: Me/
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Sup Yichi, its Mistress Eichi, damn we run into each other in some weird places.
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Nov 09, 2005, 11:35 PM // 23:35
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#11
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Frost Gate Guardian
Join Date: Aug 2005
Location: A Place You Aren't
Guild: Suppressed Messengers [spam]
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PvE Build-
Stats-
15-Healing (major rune of heal+head paint)
14- Divine Favor(major rune)
4- Protection (minor rune of prot)
Skills-
1> Elite-Word Of Healing
2> Heal Other
3> Orison Of Healing
4> Dwayna's Kiss
5> Healing Breeze
6> Mend Ailment
7> Healing Touch
8> Rebirth
I find this a solid build for PvE
Mend Ailment is optional its what i take out for a cap sig, mend ailment is the *bendable* skill
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Nov 10, 2005, 04:44 AM // 04:44
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#12
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Krytan Explorer
Join Date: Jun 2005
Location: San Diego, USA
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Quote:
Originally Posted by Prince Zyphr
PvE Build-
Stats-
15-Healing (major rune of heal+head paint)
14- Divine Favor(major rune)
4- Protection (minor rune of prot)
Skills-
1> Elite-Word Of Healing
2> Heal Other
3> Orison Of Healing
4> Dwayna's Kiss
5> Healing Breeze
6> Mend Ailment
7> Healing Touch
8> Rebirth
I find this a solid build for PvE
Mend Ailment is optional its what i take out for a cap sig, mend ailment is the *bendable* skill
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While this looks fairly solid, I don't like the lack of energy management... why not drop Heal Other (WoH and Dwayna's more than cover it), drop DF to 10+1, remove your Prot and place 10 in Insp to take Inspired Hex? You could also remove Healing Breeze... I'm in the "not a fan" camp... and take another Inspiration skill like Channeling..?
Oh, and Mend Ailment FTW! If I'm capping with this build, I'd take out rebirth!
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Nov 10, 2005, 04:56 AM // 04:56
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#13
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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What I run, it's gotten me through Hell's Precipice so it's proven.
Heal Other
Dwayna's Kiss
Orison
Healing Touch
Heal Area
Energy Drain {E} OR Mantra of Recall {E}
Inspired Hex/Enchantment
Restore Life
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Nov 10, 2005, 08:51 AM // 08:51
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#14
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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PvP Monk builds are always part of a team, so you have to design them to work with everything else you have available.
PvE Monks are a bit more straightforward since I always play like I'm the only Monk. You can finish just about every mission with only one Monk anyway so this doesn't work out too badly.
What I use:
Word of Healing
Orison of Healing
Healing Breeze
Healing Seed
Heal Party
Signet of Devotion
Sprint
Rebirth
16 Healing, 13 Divine Favor, 4 Protection
Yes, the energy is fine. Both Word of Healing and Signet of Devotion are energy management skills, as well as how efficient all your skills are by not diluting your attributes, and that's all that you'll need.
The 'weakest' skill on your bar is Orison. It's basically there as a generic 'plan B' if nothing else will work, or if it's on cooldown. You have enough Divine Favor to make the skill reasonably efficient, but don't use it more than you have to because it is the worst skill you have at your disposal.
Sprint is your aggro control skill. For those of you who haven't used it in PvE before, Sprinting while kiting a mob will make it break aggro and attack someone else 99% of the time. Movement is underrated anyway.
I'll run Mend Ailment over Healing Breeze in the Crystal Desert because of all the blind and daze you find there. Otherwise I don't bother with the skill. Ditto for hex removal. In general you don't find spot removal levels of either conditions or hexes in PvE - either there's none whatsoever, or there's so much of the crap flying around that it isn't worth trying to remove. Monster AI cheats as well so they'll put Conjures and Siphons and all that junk back up as soon as you remove it. So don't bother trying to fight all the degen, just heal through it with Party / Breeze.
Healing Touch is junk. It heals marginally more than an Orison, but can only be self cast. The 5 energy heals are pretty blah in general since they require so much Divine Favor to be effective, Touch doubly so, while none of the rest of your skills care about Divine Favor at all. They're playable here because you don't dilute your attributes at all, but I don't think either Touch or Kiss is anything other than a glorified Orison and hell if I'm going to spend two skill slots on Orison.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Nov 10, 2005, 01:32 PM // 13:32
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#15
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
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Quote:
Originally Posted by Sister Rosette
What I run, it's gotten me through Hell's Precipice so it's proven.
Heal Other
Dwayna's Kiss
Orison
Healing Touch
Heal Area
Energy Drain {E} OR Mantra of Recall {E}
Inspired Hex/Enchantment
Restore Life
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as a prot monk i can tank the dmg. I first have the ranger do winter and then. i throw up a prot spirit then i use mantra of cold and take around 20 dmg a hit and gain 1 energy per hit. if no winter mantra of flame is fine.
ooh and recall is not that good drain is better
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Nov 10, 2005, 01:44 PM // 13:44
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#16
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Banned
Join Date: Nov 2005
Guild: Bubble Bobble
Profession: E/
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My fav PvE healer build:
16-Healing
13- Divine Favor
rest in Prot
1.Word Of Healing*
2.Orison Of Healing (enough for self heal)
3.Dwayna's Kiss (or healing touch)
4.Mend Ailment
5.Remove Hex (a must in FoW, you can replace with heal other in other places)
6.Heal Party
7.Healing Seed (or reversal of fortune)
8.Rebirth (occasionally replace with restore life when at least 2 other members bring rebirth)
You dont need any energy management skill if played wisely and if u arent the only monk in a party of 8.
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Nov 10, 2005, 01:46 PM // 13:46
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#17
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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Quote:
Originally Posted by judge1121
as a prot monk i can tank the dmg. I first have the ranger do winter and then. i throw up a prot spirit then i use mantra of cold and take around 20 dmg a hit and gain 1 energy per hit. if no winter mantra of flame is fine.
ooh and recall is not that good drain is better
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Good thoughts, and I'm curious to see how this would hold up in Hell.
If you didn't have a ranger you could just pack Mantra of Flame and
be fine. I didn't think of it because he asked about healing, but this
seems very solid as well. /thumbsup
Quote:
Originally Posted by Bubble Ink
You dont need any energy management skill if played wisely and if u arent the only monk in a party of 8.
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No. No. Bad bad user. Energy management is a NECESSITY, even more so if you're taking
Rebirth. I agree that it's easier with more than 1 monk in the party but if all of them go in
thinking this what are you going to do when you all run out?
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Nov 10, 2005, 01:59 PM // 13:59
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#18
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Banned
Join Date: Nov 2005
Guild: Bubble Bobble
Profession: E/
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Quote:
Originally Posted by Sister Rosette
No. No. Bad bad user. Energy management is a NECESSITY, even more so if you're taking
Rebirth. I agree that it's easier with more than 1 monk in the party but if all of them go in
thinking this what are you going to do when you all run out?
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Energy management do not means taking mesmer energy drain or channeling, means using the right spell at the right moment to use efficently your energy, which is what i do with my build. I have ran outta mana only when i was the only monk in a party of 8, which is not the right way to build a group (i rather take 1 or 2 monk henches).
About Rebirth, see my comment above. You dont have to use it in the middle of a battle, only a secondary monk (typically w/mo) can.
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Nov 10, 2005, 02:01 PM // 14:01
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#19
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Lady Fie
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
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I get what you were saying, but if this game has one absolute, it's
that shit will go wrong. Timing your heals is a good idea, and I really
wish someone would tell Alesia that. You have the right idea, just not
much of a backup if and when something goes awry.
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Nov 10, 2005, 02:02 PM // 14:02
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#20
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Krytan Explorer
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PvP build I'd drop protection all the way off and put it into divine, drop the res and go:
Healing Touch
Orison
Healing Seed
Dwayna's Kiss
Heal Party
Energy Drain
Inspired Hex
Mantra of Concentration (well actually this slot depends on what others are using to control the damage)
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